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The Realm of Gods, book three of Glen Dahlgren’s The Chronicles of Chaos series strikes a delicate balance. It has the familiar hallmarks of fantasy: swords and sorcery, daring and disaster. Yet it also subverts expectations, avoiding a too-simple “good versus evil” narrative.
The gods wield phenomenal power, able to make their whims reality, but can be as fickle and foolish as any human. Mortal lives are inextricably intertwined with their gods, for better or worse. Even the “faithless”, who lack direct connections to the gods, are exploited and oppressed by the elaborate religious structures around them.
But there are some humans who imagined a better way, and then fought for it. The Realm of Gods begins in the aftermath of this grand battle.
A rebel group has managed to banish the implacable gods of Order by using the oppositional forces of Chaos. Banishing the gods might have been the right choice, but it cost some lives and left a complicated mess behind. Now, it’s up to the remaining characters to heal the world’s wounds as best they can.
A young girl named Eve emerges as the hero of this story, facing a chain of god-related consequences she accidentally sets off.
This book is fast-moving and action-focused—perfect for holding the attention of its younger target audience.
Dahlgren switches perspectives rapidly, weaving the viewpoints of different characters to move the story forward. A few viewpoints are surprising: even a truly detestable character gets a chance to show things from his perspective. There’s no lack of suspense as we switch from character to character and even world to world, waiting to see how all the pieces fit together.
Sometimes, those pieces come together literally. Dahlgren’s experience as a video game designer shines through in pivotal moments when two main characters, while navigating a complex unfinished temple, must solve puzzles to reach their destination. Following along as they figure it out is almost as satisfying as solving the puzzle yourself.
Author Glen Dahlgren has younger readers in mind, but the complex story he’s woven has lots to love for readers of all ages, and plenty of surprises along the way.
As the last in the series, The Realm of Gods delivers unexpected and compelling turns of fate for several beloved characters.
Dahlgren’s certainly left the possibility of a sequel open. However, in this for-now-final book, he offers closure to the story with a few twists left up his sleeve. The characters seem just as surprised by how things turn out as many readers will be.
Dahlgren also pays off the series’ longstanding questions. The gods are real in this world, but it wasn’t always that way. When two characters explore a magical realm called the Dreaming, they find they can visit scenes from the past, learning how the gods of Order came to life—in a very unexpected way. Just as the gods can be brought into the world, they can also be banished. But are they eternally bound to return, or can this world be rid of them for good?
Multiple storylines meet as a team assembles around Eve, determined to help her enact her solution to the god problem.
A world with too much Order needs the force of Chaos to keep it in check. Eve and her friends will have to go far beyond the boundaries of the known world to find the Chaos they seek, bringing the universe back into balance.
Eve’s plan isn’t perfect. Problems arise and mistakes are made. In the end, not everyone ends up quite where they were supposed to be. But as the book winds down, there’s plenty of happiness to be had in The Realm of Gods. Dahlgren lingers on joyous reunions and newly-discovered talents, giving readers one last moment to bask in his vibrant world. His characters bring one saga to a close and begin a new journey. Though readers can’t come with them down this new path, it’s a satisfying parting nonetheless.
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